American gamers can become equally emotionally — if not necessarily romantically — attached to their favorite avatars.
"Even though it's a set narrative, people do fall in love with the backstory or the personality traits that these narratives emphasize," says Angeli Rafer, a blogger and gamer who plays RPGs with romantic subplots, such as .'" Anthropomorphism is, after all, a fairly standard psychological phenomenon: Human personalities and characteristics are readily projected onto pets and religious iconography and cartoon characters, so why an avatar?
This is not an indication of a security issue such as a virus or attack.
The newly created persona then enters one ofa choice of several “chat” locations, waits to be approached and the visits begin.There are many choices of demeanor and actions such as “flirty”, “bashful” “angry”, and several different types of “hugs” and “kisses”.The characters look like animated kids, boys and girls. Avatars have generally been an Internet user’s representation of himself or herself in the form of a three-dimensional model sometimes used in computer games.They create their own persona and choreograph activities with others they meet in this chat room.